It looks nice for what they've done, but it probably wouldn't work as well on this project. The fact that the overall characters are kindof clunky is hidden by overlaid blur effects for movement and the like. The creator of Crackle Cradle () used smaller sprites with overlays such as socks and shoes over the leg and feet sprites, but this creates a rather non-smooth transition between the various parts of the body in my opinion, and limits the perspectives of the sprites quite dramatically. Ultimately, go for what you think will make the best possible game (and what will sell the most copies, of course). This is just a bunch of my personal ideas and preferences, but if it gives you any ideas, all the better. Unless you make it an option to increase the player character's mobility through increasing stats, at the cost of not putting those points into combat potential. Difficulty settings in the menu and levelling up/increasing stats can make foes easier to beat, but that tricky jump is the same every time. Also, with a focus on combat, the player has more control over scaling the difficulty to their desired level. I find it easier/more satisfying to try and read an enemy's attacks and react accordingly, than to try over and over to time a perfect jump on multiple moving platforms. Personally, I'm all for a game that has a large amount of platforming, but I prefer it to not be very technical and difficult. Still, the idea is nice to think about I suppose.Īs for the balance, I'm casting a vote for a more combat oriented game. But then what happens when you get to the H-content? Would that mean different animations for every form? It very quickly gets out of hand the more forms you add.
Kinda like what was going on with Fromage.
Particularly, a character that can change forms in order to get new abilities (harpy for limited flying/gliding, for instance). Your third character concept there makes me think you could do some really amazing things. Regardless, this idea is probably too far out of the mainstream to be viable for a commercial game, but whatever. Numerous directional attacks would also be required, I suppose. Also, making an H-Game with this as a central concept would be even more difficult, as how would you be "knocked down" in the air? I suppose enemies could dive for you after damaging you a certain amount and you started falling or something.ĭeveloping a smooth and at least somewhat intuitive combo system would also be essential to ensure players could properly utilize such a character. Of course making levels designed for this kind of play would be incredibly difficult, but I'm just throwing ideas out here. Utilizing a flight system with aerial attacks and some sort of magic would be really innovative and interesting. In Kirby games, of course you can puff up with air to float around, but it's not really so much of a concept as it is an addon to make the game easier and avoid platforming challenges. The number of sidescrolling games where you can defy gravity for long periods of time are far and few in between. If it exists.It would be kick-ass to be able to move around in a really fluid way through the air. I love insect and decomposition stuff, as well as scat, so I'd love to see some of this. Is there any hentai of this out there? With a good view of the whole body? I don't have any hentai pictures of this, but here's the best illustration I could find. Delirium would typically set in after a few days." Death, when it eventually occurred, was probably due to a combination of dehydration, starvation, and septic shock. The feeding would be repeated each day in some cases to prolong the torture, so that fatal dehydration or starvation did not occur. The individual would lie naked, covered from head to toe in milk, honey, and his own feces. The defenseless individual's feces accumulated within the container, attracting more insects which would eat and breed within the victim's exposed flesh, which-pursuant to interruption of the blood supply by burrowing insects-became increasingly gangrenous. The victim would then be left to float on a stagnant pond or be exposed to the sun. In some cases, the executioner would mix milk and honey and pour that mixture all over the victim. The condemned was forced to ingest milk and honey, and more honey would be poured on the victim to attract insects, with special attention devoted to the eyes, ears, mouth, face, genitals, and anus. Scaphism"The intended victim was stripped naked and then firmly fastened within the interior space of two narrow rowing boats (or hollowed-out tree trunks) joined together one on top of the other with the head, hands and feet protruding.